Nevertheless, you may like to hire them for a short time, just to get these technologies. Some Leaders additionally offer one, two or even three particular technologies (which you may already have), but their hiring cost will be higher for it. Similar to ships, your leaders gain experience by sitting around, giving you an incentive to hire them early in some circumstances. Most abilities level up as Leaders gain experience. This reduction is most significant for Creative empires, as they get all the techs at each level for other empires, Leaders may fill some of the gaps in their range of techs. The influence of Leaders gradually declines as your technologies improve in the relevant areas. These characters are mercenaries - they work for anyone who will pay their fees, which come in 2 parts: a one-time hiring fee, usually quite large (rather like a transfer fee in football or a signing bonus in business) and a salary per turn. From time to time, you'll get opportunities to hire Leaders who will enhance the performance of your economy or your military, or occasionally both.
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